First Dev Blog
Hello all, this is our first dev blog for Enigma (Working title). We've just finished our first stage of playtesting for our alpha build and gathered a lot of useful feedback. The game right now is in a working alpha state with many features still yet to be added. We're working hard to get into the next stage of our development (making the grey box for the main map)
Firstly, lets talk about new technology that we've adapted into Enigma (working title). FMOD has been a helpful engine for sound designers working in the games industry. Chances are that your favourite game has it too. We've used FMOD to essentially replace unity sound engine altogether. FMOD helped us in many ways, but also created some bumps along the road as we learn to use it properly. In addition to FMOD, we're also using the HDRP (High-Definition Render Pipeline) in unity. The HDRP allows us to have high fidelity rendering with one caveat: only high-end hardware will benefit, which means lower end systems will have trouble running the game (we will address this later in development, and the choices of going with the HDRP over the URP (Universal Render Pipeline)).
Secondly, our group has had regular group meetings, almost daily, in which issues have been discussed and resolved, as well as creative decisions being established and finalised. It's also in these meetings that our group discusses the project timeline and decides on a weekly basis whether to increase or decrease the project's scope, and how we would go about doing that.
Get Obscurity
Obscurity
Status | In development |
Authors | Fire Noodle, Synthware |
Genre | Puzzle |
Tags | Relaxing, Singleplayer |
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